We create impactful scientific knowledge about the ongoing penetration of society, technology, economy and everyday life with digital games and emerging phenomena of the gaming industry in order to better understand these developments and to support society and organizations in solving problems in a ‘gameful‘ way




Forschungsschwerpunkte und Interessen:

Gaming meets Product & Service Design

  • Designing gamified information systems and hedonic information systems
  • Motivational design
  • Gamified products (z.B. wearables, smart cloths) and digital services
  • Virtual & Augmented Reality
  • Gamification-supported IT adoption & use (e.g. gamified robotics, conversational AI, autonomous systems …)
  • Gamification of future mobility and transportation, in-car gaming…

Gaming meets Marketing & Sales

  • „Digital customer engagement
  • „Customer steering in the omni-channel
  • „Loyalty programs
  • „Virtual goods and commerce in the Metaverse
  • „Customer insights, gamers/players as customers

Gaming meets Work & Collaboration

  • Gamification in technology-mediated work e.g. crowdsourcing, remote work
  • Gamification for creativity and ingenuity
  • Serious and educational games
  • Gamification in organizational transformation initiatives
  • Human-AI teaming and collaboration
  • Work and education in the „Metaverse“

Gaming meets Sports & Health

  • eSports
  • Gamification of fitness, sports & quantified-self
  • Virtual and augmented reality in sports
  • Location-based gaming
  • Gamification in corporate health
  • Wearables for gaming and sports