HeartWare
Herausforderung:
Mit dem Ziel, Schulkinder beim Schreibenlernen durch die Möglichkeiten moderner Sensorik und KI zu unterstützen, hat STABILO ein innovatives Produkt entwickelt: den Digipen. Inspiriert von diesem Produkt haben wir uns die Frage gestellt, ob ein digitaler Stift auch als innovatives Eingabegerät für digitale Spiele dienen kann. Ziel dieses Projekts war es zu erkunden, ob ein DigiPen im Vergleich zu klassischen Eingabegeräten wie z.B. Tastaturen, Mäuse, Gamecontroller neue, einzigartige Spielerlebnisse bieten kann. Im Sommersemester 2024 stellten wir Studierende der Vorlesung „Designing Gamified Systems“ daher vor die folgende Herausforderung:
Entwickeln Sie ein innovatives Spielkonzept (Einzelspieler oder Mehrspieler), bei dem ein DigiPen als Eingabegerät verwendet wird und die Spieler das Spielerlebnis positiver bewerten als mit der Verwendung herkömmlicher Eingabegeräte von Spielen.
Datum: Sommersemester 2024
Vorlesung: Designing Gamified Systems
Projektergebnisse:
HeartWare
Team:
Erika Sanchez Wong, Xhovana Prenga, Felix Schuhmann, Mahakdeep Kaur
Abstract:
HeartWare is a gamified learning system developed to enhance the educational experience of children by integrating the Stabilo EduPen into a 2D platformer game. The project aims to provide children with fun and interactive breaks during their learning sessions, thereby maintaining high levels of focus and cognitive performance. The game features a robot character, Michael Machini, on a quest to gain empathy by helping animals. Players navigate through levels, collecting gems and transformation triggers, and use the EduPen as the primary input device.
Gamification in educational tools has shown promise in mitigating boredom and lack of concentration in children. The Stabilo EduPen, with its integrated sensors, offers new opportunities for enhancing the learning process. HeartWare aims to leverage these technologies to create an engaging and educational experience that supports children’s learning and motor skill development.
We developed a 2D platformer game using Unity, integrating the Stabilo EduPen as the primary input device. The game comprises a tutorial level and two complete levels, each offering unique challenges and transformations for the player’s character. Our development process included iterative testing and adjustments to enhance gameplay and functionality. Following development, we conducted user testing with adults and children to assess the game’s usability and engagement. Feedback was gathered through guerrilla testing and contextual inquiry methods to understand user experiences thoroughly.
Users responded positively to the game, expressing enjoyment and engagement with the EduPen as an innovative input mechanism. Particularly, children appreciated the game’s challenges and character transformations, highlighting its appeal in educational gaming contexts. However, challenges surfaced during testing, especially among younger children who found controlling the character with the EduPen difficult due to occasional responsiveness issues. Technical feedback indicated instances of slow or unresponsive pen behavior, suggesting areas for improvement in user interface and input responsiveness. Moving forward, we aim to refine the game’s integration with the EduPen, expand the level design with additional challenges and transformations, and align the gameplay experience with Stabilo’s educational objectives.
Informationen zur Lizenzierung von in diesem Projekt verwendeten Adobe Stock-Medien.